Conviction Chronicles blog post #31 - Demo update + Some in-progress stuff
I'm releasing an update to the demo, adds some stuff and some bug fixes. --Motive system start-- I've added the start to the motive system where before each trial a motive that changes how the game functions is introduced. It's actually being set up to be pretty complex, right now I have 38 motives planned. Some motives will take longer than others since they require making cutscenes and more dialogue with certain gameplay systems exclusive to them and such. It allows me to do things like Solitary which I had in mind since the beginning of development. Right now the game will force the player to always get new motives until they have seen 18 unique motives. The first motive will always be one of the first 10 motives in the list. Once the 18 unique motives has been seen across multiple playthroughs then it will have a "previous run" motive blacklist of up to 3 motives from the previous run. This is mainly since around 7 motives/trials will be the max and it depend...