Conviction Chronicles blog post #17 - Evidence gathering implemented
This is going to be in an update to the demo, but there won't be as much text for this as most of the content done is backend code, which is more technical and doesn't much more to talk about for the average person. Evidence With evidence gathering, I had to go back to everything to add support for slots to be used to store certain information for the player and each living character. Basically it's a very dynamic way of gathering information and pushing it to the storage whenever possible. Lots of checks to make sure it runs well, and I still need to re-review it later to make sure it's doing every thing of evidence correctly. Evidence is stored between >The Main evidence text >Description for the evidence >The date >tags The date is separate since certain tags, like getting evidence from someone else, uses numbers and storing a date in that same slot can make some errors where code might think a tag of getting evidence from someone else means a date inste...