Posts

Showing posts from July, 2026

Conviction Chronicles blog post #42 - The Lawbreaker’s Edict : Taboo Roulette

 I'm making a blogpost to one aspects of Lawbreaker's Edict since it's bigger than the rest. The way this motive works is the killer will be able to select 1 out of 26 law changes to shake up the game which will be permanent. The only way this gets into effect is if they survive the trial they caused. The general idea is to make it highly dynamic so the Lawbreaker's Edict is more lively based on the personality of whoever gained the motive bonus.  -- Taboo Roulette -- This, like I said before, has the most dynamic actions involved. Until the end of the trial, these will be in effect. One the trial is over the taboo actions are reset and there is 54 different taboos that can go into effect. Everybody has a unique one. How it works is it uses Influence Points for most of them. Breaking the action removes an influence point, and if there are none then the person dies. Obviously I took inspiration from the danganronpa anime, but changed enough to make it stand on it's o...

Conviction Chronicles blog post #41 - Updates to the pool

Image
  In short this adds some graphics to the swimming pool dialogue events where it has a more stylized version of the characters and their swimsuits. Every character is unique and they are isolated from the others, this image is being uploaded with everyone in it so it's easier to visualize.  Note: Jade and Stripey doesn't have any art because: 1. Jade is a Robot who cannot swim. 2. Stripey isn't that interesting enough to get a stylized version since he has no swimsuit. It's mostly fan service, there is also a day and night time variant. Bianca is still only at night, but I wanted to post the day time version with her here. I think overall it makes the swimming events more special. Anything else? Back to what I was doing before, which might be a little longer than expected due to one element of the idea I have set up.

Conviction Chronicles blog post #40 - More Motives implemented

 These mostly are motives that are tied to having the assistant talk to the player the day afterwards. Wakeup events This will be heavily expanded upon in the future, but this is the start of a framework for certain characters to go into your room at the start of the day to say something to the player. Right now it only works for the assistant with dealing with motives if the player has gotten a motive bonus for certain motives. In the future I plan to have it work for everybody and to react to certain events. I have to brainstorm it a lot more so it flows the best and feels the most dynamic. -- Motives tied to this --  The Recovered Fragment Allows the killer to regain certain memories. Since there are spoilers here, I will say that most memories from this are not part of the flashbacks and some of them are tied together in a sense but on different perspectives of events for "how and why?".  When writing the ideas for each character overall for their backstories, I went ...

Conviction Chronicles blog post #39 - Songs: "NO MIND" and "You Thrill Me" have released!

 I'm going to release another blog post sooner than later for some gameplay related stuff I've been working on, but this is for a planned "hint corner" optional mechanic that can be accessed after viewing the credits. Mainly as a way to explore certain aspects in more detail and to give more helpful advice to the player than the current Lily Corner which is more of it's own thing for now until it gets expanded upon much later on for the trials and Lily's gameplay. Of course there are two tracks for this due to the first and alternate credits/intro. Link to preview https://distrokid.com/hyperfollow/michaelrichardlannon/no-mind You Thrill Me This is the starting track, it's more modern and made to be calming to get the player to relax and introspect before starting another run. There was also an idea to have it be more like a dance song so it can stand on it's own and to have the feeling of the game returning to a game state. I think it's sounds very...