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Showing posts from February, 2025

Conviction Chronicles blog post #2 - Influence Game and main floors are done

  Judge Replacement I'll get this out of the way, it's not going to matter for a long while, but I might as well state it. Originally I had the judge for the future Trials being a giant guy, but they didn't really have much of a personality for them and they didn't fit the theme I made for him representing overbearing chaos/judgement. It's a bigger role for a guaranteed antagonist, so they needed to fit the role. I also had some other problems, an animal mascot was already filled with Stripey, and having another wouldn't be the smartest since it would diminish them both. So I decided to use a new character I came up with called Bianca. Her design has lots of pink with colorization with her eyes and she has bandages on her arms. Changing the Judge to Bianca allows more of a commentary about kids not understanding the true scope of crime/death along with commentary about child stars. The disconnect with the situation and her would allow for a more antagonistic rol...

Conviction Chronicles blog post #1 - First Floor done

Before going into anything else, this game is still extremely early in development and is very much a work in progress. There isn't going to be a demo for a long time at this rate. Right now I've been working on this for 28 days.  I wrote this all down over time. Originally I was going to publish this yesterday, but I wanted to add some smaller stuff today. What is this? This is a murder mystery generator. Sort of like Rimworld meats Danganronpa. Where Rimworld is considered to be a game that is more of an engine to allow stories to be told, and like Danganronpa where everybody is trapped in a single location. Why make this? I wanted to make something that uses anime like models and is 3D with something that takes more effort. Also I like mysteries, the idea of randomness and controlled AI around it would make it unique and stand out. Originally I thought about making a persona clone or something along those lines, but that requires a heavy amount of work with enemy designing a...