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Showing posts from June, 2025

Conviction Chronicles blog post #8 - Character AIs implemented

 It's been 26 days, almost a full month, but I added one of the major hurdles for the game and that is the character AI. Before all the characters could do was move from location to location. That's fucking it.  Now they can change actions based on certain conditions for the day. If actions are happening before the influence game, the time of day, their personality, status and more. And along with doing actions in each location. Why this is a big deal A massive part of this hinged on the AI being good enough to make the game interesting. Since most of the game is trying to figure out what the AI is doing and why it's doing it which leads to the trial phase where the player either defends themselves or tries to find faults with the AI players. Since it's now made, it should be fully possible to do more with the game and that huge weight has been lifted. Personalities Before mentioning anything else, the personalities have to be taken in consideration, especially since th...