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Showing posts from June, 2026

Conviction Chronicles blog post #38 - Aishia + Shanks + Victor Reworks

 I'm getting this out of the way so I don't forget about it in the future. Didn't take very long since it's mostly editing functions that already exist. Aishia Rework I was struggling to find a way to make her abilities less defensive/passive for player freedom and to make her more unique to play. I ended up going with a "borrowed time" concept that fits the lore. Aishia, if uninjured, when at 0 energy can gather more energy from herself. This check happens every time Aishia goes to 0 energy until she gets injured. This borrowed energy is removed from the next day. There is a 1 in 10 chance she starts to bleed which has 2 days of recovery. There is no limit to this. So Aishia can theoretically take more energy than she has the next day, starting a day with 0 energy can be a death sentence in of itself. I consider this to be much more of a softer version of Jade. Jade has more weaknesses and strengths to make her abilities permanent while Aishia's effects h...

Conviction Chronicles blog post #37 - Crow + Edgar Reworks

This covers a bit since the Crow reworked worked really well with implementing it along with Edgar's spells. I'm also writing this up before it's mostly done to save time. Susceptibility   This is a -10 to 10 meter from having less to having more where actions are taken at a stronger or weaker degree. Let's say someone wants to do a manipulative event to sway votes with a base of 20. So if someone has -10 for susceptibility, they only are moved by 10 instead of 20. If it's 10, then they are moved by 30 instead. Charisma Like susceptibility, it's -10 to 10, but for your words against others. If someone have a strong charisma, their words have more of an impact. If the charisma is bad, it may backfire on them. This makes things a little more interesting with spoken word dynamics. It also impacts gifting. If a the gifter's charisma is 5 or more, they get a bonus. If it's -5 or less, they get a penalty. If the susceptibility of the giftie is 5 or more, the g...

Conviction Chronicles blog post #36 - Jade rework + Voting Motives

Due to some stuff that happened, I'm reposting the blog posts I make on blogger onto the steam announcements as well as blogger.  Jade Rework I've thought about it, and I think Jade should have more of a cost for dealing with injuries with how aggressive she can support. So I made some changes. 1. Jade cannot heal injuries with drugs, she can still die from them from it's effects. Overdosing only impacts the battery levels instead of outright killing 2. Resting at night doesn't automatically reduce injury levels. Instead of Jade has some metal sheets in her inventory, she will consume them for an accelerated healing. With how easy Metal is to get, it makes it so Jade can quickly and easily repair herself every night, with 3 days removed from the injury level every time this happens. 3. Holding in pee will also damage her internal battery. 4. Having too much energy will overload Jade and cause her battery to be damaged with her energy levels. This will also lower the max...