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Showing posts from August, 2026

Conviction Chronicles blog post #45 - Hint Events

I might add more to this in the future, as right now there are hint events with Cuddles and Bianca. The songs for these events I released a bit ago. These events are fully optional, outside one scene. I won't mention that scene since it's full of spoilers, but the only thing I will say is if the player goes a certain route, Bianca will no longer help the player with hint events. If Bianca is alive when the game ends, she is there. If not then Cuddles takes her place.  General Gameplay Hints This gives a general gameplay hint, sometimes it will give some lore instead for Cuddles/Bianca. Protag hints This will give a hint on the chosen protag's playstyle along with extra commentary on the flashbacks. Part of this is to make sure certain details aren't lost, but they mostly try to make the player ask certain questions of the events was too subtle about it. Motive Hints This gives a hint based on what motive was active when the player won/died, along with tips on how to pre...

Conviction Chronicles blog post #44 - Wakeup events part 1

Wakeup events  These events can happen when someone enters your dorm room, if you are aligned with them or are romancing, they have a stringer chance of happening. Sometimes they won't happen at all unless you are romancing/aligned with them. Bias System This is why it's called part 1, but this system's framework was added where it's going to use cafe events to determine dialogue tied to it so it's more natural/continuing. Eventually once I add more text events when talking to people before 1 on 1 events, it will get this as well.  Once the cafe rework is done, then I'll go back to this. General stuff about the wakeup events When an investigation happens they allow for evidence sharing and if the other person likes your character enough, they will ask your opinion on who is the killer or not. Shanks won't talk to your character in this way unless romanced/aligned with him, but in an investigation he might storm your room and call you the killer. The same wit...

Conviction Chronicles blog post #43 - The Lawbreaker’s Edict

 I talked about the Taboo Roulette already for that aspect of this motive, so I'll go for the rest of it since it's now done. I talked a bit about the general idea of the Lawbreaker's Edict, but it's a motive where the killer can choose a new law to go into effect and if they survive it gets applied. All of these are suppose to be weaker than normal motives as they become secondary effects. Only one rule can be altered per game, so these don't stack on each other. The Action Squeeze Everybody gets a limited max amount of actions per day that is randomized from 5-10. Going over leads to the character being punished with injuries. Inflation Protocol The funny name aside, this leads Crafting to have a cost behind it that is based on the date. The longer the game is, the harder it is to craft effectively. The Price of Lies  This impacts evidence sharing, if anybody tells a fabricated lie they have to pay a financial fine that is undisclosed to anybody else. Makes lies e...