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Showing posts from May, 2025

Conviction Chronicles blog post #7 - Prologue/intro and other events

 I ended up focusing more on the intro aspect of the game, but I did add some other aspects to the general day part of the game, to spice things up. Store Specials: When enabled, there is a chance for the main shop to get a random event, sometimes this changes things up where a Life Saver can be used as currency. Other times only specific items can be gotten from the item pool based on some category, and sometimes discounts or paying more for the chance for more items. Since they start after the player has spent some energy, and they have an increased chance to happen the more the player takes actions and days when they didn't happen the day before. It forces the player to actively know the world is being dynamic around them even when they are extremely laser focused on themselves instead of the actions of everybody else and the world around them. I had a weird mental problem with making the day to day events feel fresh due to how repetitive it can become. Having the AI being dynam...

Conviction Chronicles blog post #6 - Tutorial + Hangouts + temp trailer

 Temp trailer: https://youtu.be/eOWQkqN9pnY Why make a temp trailer /v/3 expo needed something and I would rather have something there than nothing. A trailer and an in game intro, which I would like to have, needs actual story event scenes to be done to be used for it for teasing, which cannot really be done at the moment. It's a parody of Zero Escape's first two game's intros but done worse. I didn't even have a real song made for it yet, so the song used is repetitive.  Tutorial This is a forced tutorial at the start of the game where it runs down the basics of planning a murder with crafting/combat/airvents/fake trial.  The main thing the tutorial teaches how the player does things will impact the end result. With combat the player can use a crafted knife to attack or not, and they are forced to put it in another character's storage box. Mainly since how the character the player murders in combat dies, if a knife is used or not, determines the trial outcome....