Conviction Chronicles blog post #7 - Prologue/intro and other events
I ended up focusing more on the intro aspect of the game, but I did add some other aspects to the general day part of the game, to spice things up. Store Specials: When enabled, there is a chance for the main shop to get a random event, sometimes this changes things up where a Life Saver can be used as currency. Other times only specific items can be gotten from the item pool based on some category, and sometimes discounts or paying more for the chance for more items. Since they start after the player has spent some energy, and they have an increased chance to happen the more the player takes actions and days when they didn't happen the day before. It forces the player to actively know the world is being dynamic around them even when they are extremely laser focused on themselves instead of the actions of everybody else and the world around them. I had a weird mental problem with making the day to day events feel fresh due to how repetitive it can become. Having the AI being dynam...