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Showing posts from July, 2025

Conviction Chronicles blog post #11 - Steam page online

 Link: https://store.steampowered.com/app/3908320/Conviction_Chronicles/ The demo isn't fully approved yet, but I'm releasing the steam page now so it can start getting traction, and I have no idea how long the review process will be. I don't really want to wait any longer with making the Steam Page, since every delay means less exposure and I don't want to risk it.  Anything else? The demo will go live when it can go live, which is whenever it can eventually.

Conviction Chronicles blog post #10 - New trailer

 Link: https://youtu.be/8vHXAJWQ65Y New trailer The trailer I commissioned since I want it to look as good as possible. I think it will get the job done right now, but in the future I might need to make a new trailer once development is over and executions are done with other stuff. The music I used with it is one of the trial themes I made a while ago for the game, I'll have to figure out more trail themes when I get to that point. Itch fiasco Since the game was labeled a certain way with "adult" content, it means the game was heavily censored on itch.io and there is no way to get around it even though the game isn't NSFW in the slightest. It's annoying, but with how minor itch is for overall engagement and growth, it isn't as big of a deal as it could be. I had to talk to them and they fixed it where itch isn't censoring the game anymore at least. Hopefully nothing more will come from the shitshow. Trial Graphics The trial room and the graphics/UI was ma...

Conviction Chronicles blog post #9 - Bunch of improvements + updated demo

 Link: https://evilous.itch.io/conviction-chronicles-alpha The last dev post wasn't that long ago, but some changes were added. I'll have to update it some more when I make the steam page. Skip text and Auto text mode This is actually the most significant as it allows the player to use the Z and C keys to enter skip text mode and/or Auto text mode. Skip text mode is a few lines of code which doesn't need any other integration. Auto text mode requires putting a variable at the end of every message text block. There are still parts of the game without it, but most dialogue related content of the game has it configured correctly. It's a little weird with the button, as you can hold the button to activate/deactivate, meaning depending on how long it's pressed it can turn it on or off again in a split of a second. I'll have to find a better fix for it. Auto mode isn't fully integrated too, which is something I'm adding over time. Rat events The rat can now fu...