Conviction Chronicles blog post #10 - New trailer

 Link: https://youtu.be/8vHXAJWQ65Y

New trailer

The trailer I commissioned since I want it to look as good as possible. I think it will get the job done right now, but in the future I might need to make a new trailer once development is over and executions are done with other stuff. The music I used with it is one of the trial themes I made a while ago for the game, I'll have to figure out more trail themes when I get to that point.

Itch fiasco

Since the game was labeled a certain way with "adult" content, it means the game was heavily censored on itch.io and there is no way to get around it even though the game isn't NSFW in the slightest. It's annoying, but with how minor itch is for overall engagement and growth, it isn't as big of a deal as it could be. I had to talk to them and they fixed it where itch isn't censoring the game anymore at least. Hopefully nothing more will come from the shitshow.

Trial Graphics

The trial room and the graphics/UI was made. It's highly inspired by Danganronpa with V3's glass to make it more dynamic looking. I also made the code that calls them before doing anything else, since it means less work later and it allowed me to make trailer/steam page specific content before making anything else. I did want to showcase it in the trailer/steam page, so it had to be made a little bit.

Lily Talks

I commissioned some art in a cute chibi style, since this is going to be for this content and for the trial later on. It's something to showcase all of Lily's personalities at once to ask for game advice or life advice. It's based on Alice in Wonderland with all of the personalities in different outfits having Tea. Later on it will be used for the trial with Lily being able to use it to interact with her other personalities for advice. 

New models

This is mostly for flashbacks which will come next for the development, but it's a bunch of models for many different characters exclusive for these VN segments.

Smaller backend changes

It's a little bit much to talk about here, but there was a bunch of bug fixing done and graphical improvements for certain objects and backend content.

 Anything else?

Steam page won't go online until when the Demo is fully approved, but due to the Visa/Mastercard shitshow, the game is taking some extra time for review due to 4 dialogue boxes. If I have to censor it, it's fine, it wouldn't take too long to remove it from happening. Once that is sorted out with then the steam page can go live. The steam tags are heavily optimized along with studying many different games in the genre for modern steam pages for the descriptions. It should do very well, but it all depends on the Steam Algorithm.

I've decided to price the game at 30 USD, mainly with how unique the game is, the closest thing to it mechanically is Your turn to die. Unless the economic situation changes where I would have to lower the price, it seems very good at 30.

Basically what's needed to be done is:

-Flashbacks

-Ending mechanics

- Ending cutscenes based on different factors

- Special scenes

- The trial mechanics itself

- Executions

I want to do the trial mechanics and executions last purely so I know exactly what I should do with it beforehand for a grander scope instead of making it now and later on realizing things I want to add to it. It also means I might have a bigger budget for executions and more, because I had to spend a lot of money already for this game.

I do have high hopes, but so far no expectations to how the game will be seen once the steam page goes live, but it will tell me within the first week how successful I can assume it will be. The game is not going to be done for a very long time for various reasons, but so far it's going well.

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