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Showing posts from October, 2026

Conviction Chronicles blog post #49 - Body Discovery Graphics

 This is mostly a replacement to the old system of collecting evidence from a body. Before it would only show the cause of death and then gives the evidence. Now it shows some graphics, playing music to respond to it, along with showing the body discovery when interacting with a corpse for the first time. Basics Lots of variations on the body discovery corpses to showcase more details on why they died which helps with the cause of death text. For example if someone died in combat, their corpse will either be bruised up or have blood all over it. The text takes in consideration who the player is and what relationship they had with the character. Mainly if they were a rival, the player interacted with them at all in their free time, etc. There are three body discovery themes. One is the default. The second plays when discovering the body of someone the player has romanced. The third is exclusive to Alexis. The default is one of the songs I made at the beginning of development. The se...

Conviction Chronicles blog post #48 - Character planning system + Backend romance system

 This was a good amount of code, but it ended up working better than I thought. What is this? Basically this is a forced planning system for the backend's character AI that forces them to use their past, relationships, perspectives, and more to determine what they should do. Perspective system Every time an AI meets with another or the player, they get a gathering of their susceptibility and charisma with some other factors to determine strength perspective. This changes every time an interactions happens as it's refreshed. Group Intelligence The intelligence system needs more work, but basically it determines the mental intelligence of someone from 1-200. The more intelligent they are, the more likely they will stick to a plan. And factors like doing certain actions will increase or decrease intelligence. This is mainly so there is more of a negative to getting injured and such for the character AI. Relationship system Every motive there is a chance for a relationship check, w...